|
Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Forlorn Destrier
Bullet Cluster
1822
|
Posted - 2013.09.26 17:43:00 -
[1] - Quote
CCP FoxFour wrote:Reav Hannari wrote:One of the example squad names says > 5 mil SP but I don't see any way to filter potential squad members.
This is also a case where having a standings system would be nice.
Otherwise, looks like a great start. Our goal with this was to not add filter options directly into the squad adverts as we could probably come up with hundreds of them. Instead we gave as much space as possible for squad names so that players can police themselves and find different ways of working with this. The whole sandbox and offering tools for players to work with thing. That is not to say we will never add filtering options, possibly in the future if it is required, but not at this time.
Filters would be very helpful, must like how fleet finder in Eve allows filters. Please implement this as well! |
Forlorn Destrier
Bullet Cluster
1822
|
Posted - 2013.09.26 17:44:00 -
[2] - Quote
Gilbatron wrote:that looks like a solid start, but we need more filter options
i am thinking about things like standings, target (FW Faction) and active voice
SP mimimums and maximums as well. |
Forlorn Destrier
Bullet Cluster
1823
|
Posted - 2013.09.26 17:51:00 -
[3] - Quote
Isaac Ephraim wrote:That's two big(ish) special treats so far for 1.5 When do we get to find out the rest? Or even a hint on how many more there are?
There are also a new tutorial system being released for new players which is really the bread and butter of 1.5 since vehicles were pushed back to 1.6. |
Forlorn Destrier
Bullet Cluster
1823
|
Posted - 2013.09.26 18:56:00 -
[4] - Quote
Isaac Ephraim wrote:Forlorn Destrier wrote:Isaac Ephraim wrote:That's two big(ish) special treats so far for 1.5 When do we get to find out the rest? Or even a hint on how many more there are? There are also a new tutorial system being released for new players which is really the bread and butter of 1.5 since vehicles were pushed back to 1.6. didn't wolfman or another dev say that weapons would be part of 1.5? as seen: https://forums.dust514.com/default.aspx?g=posts&m=1280383#post1280383
I could be wrong, but I think I saw that they were pushed back to 1.6 as well. |
Forlorn Destrier
Bullet Cluster
1824
|
Posted - 2013.09.26 19:19:00 -
[5] - Quote
R F Gyro wrote:Very cool. Don't think I'll be using it myself as squadding up is very easy in my corp, but I can see how this will be a significant improvement to the new player experience (which in turn should help new player retention, which will help increase player numbers, which will create more content for me).
Agreed, though I also like the fact that if I don't see someone log in, by having a squad up, they can join on their own without me having to invite them - or if I want a squad I won't have to wait to be noticed. |
Forlorn Destrier
Bullet Cluster
1826
|
Posted - 2013.09.26 20:15:00 -
[6] - Quote
October SnowFox wrote:CCP Logibro wrote:Do you like squads? Of course you do! So in Uprising 1.5 CCP Nullarbor and Team True Grit are making it easier for you for find a squad and play DUST like it was meant to be. Read on to find out more. useless...
Just because you don't like it makes it useless. I foresee a lot of people getting a lot of use from this. |
Forlorn Destrier
Bullet Cluster
1838
|
Posted - 2013.09.27 13:29:00 -
[7] - Quote
Per the "bad translator" the correct title of this blog is:
"New option: a header and a bad time 1.5 features."
http://ackuna.com/badtranslator |
Forlorn Destrier
Bullet Cluster
1845
|
Posted - 2013.09.27 18:20:00 -
[8] - Quote
Iron Wolf Saber wrote:Ghost Kaisar wrote:Iron Wolf Saber wrote:Aleksander Black wrote:New weapons were pushed back to 1.6. I'm betting that's the closer content that we will have, together with vehicle changes and stuff, depend on your definition of content. If they were adding any other new content in 1.5 (weapons/suits) I believe we would have heard about it by now.
But like I said, I wouldn't mind being surprised. Like, Amarr light frames... New Weapons and Vehicle balances were pushed out of 1.5 tentatively into 1.6 but there is no guarantee that is going to happen or not. 1.6 already had a lot of work thrown into it and the weapons and vehicle changes coming in may have overinflated it. While there is no limits to patch sizes CCP does like keeping the patches smaller as its less to sort though in bug hunting as well as not keeping customers in download limbo. So unless CCP says otherwise I don't expect features of 1.6 set in stone or guaranteed to be in. Mixed message here. Are the weapon and vehicle balances being pushed to 1.7? OR is it just safe to assume that you guys are just a whole patch behind now? I.e 1.5 is now 1.6. 1.6 is now 1.7 etc. etc. etc. 1.6 is not locked yet is all what I am saying and that a simple push back that late into the previously locked patch can cause a logistical problem on delivery. Also when things get put back on the shelf or stove especially incomplete things as vehicles were not going to have many of the previous roles at first (repair and sensors where the first of two removed and not added back in if you read the dev post early) the developers are likely going to do more work with it. I'll try help out but here goes of a snapshot of how things are around in the studio 1.3 just launched to the customers, 1.4 is locking and going to QA, 1.5 is being actively worked on, and 1.6 is having overall design meetings on how its going to look. All in about the same week-ish. So you can imagine how pushing back a feature from one patch as large as vehicles 2.0 and weapons (they're considered large) due to the level of technical risks they introduce. Most of the work is not like other games where they simply can copy paste another gun reskin and get away with most of it. As for the download limbo part I will let CCP talk about that thing when they fix it hopefully.
Here, let me translate IWS' post for those that don't understand:
(translation courtesy http://ackuna.com/badtranslator)
***
But in end to congestion of the trafficking of 1 closed, HUAI. Airport (or any previous base was destroyed in reading, in the kitchen, and when I returned, the two women at the same time, the International Labour Organization Coming soon), there was a bit of a strange encounter.
Tell me about how to use the presentation Show.
Company. 1, 5, 1, 6, 1, 4, and the General Assembly. The flight was. You can understand whether or not a great car second (A good host) Money and technology. More tasks, copy, you are the total number of games.
The authorities in the middle of the process, the jury arrived in the evening. |
|
|
|